My Margarita character will be made from the pages of books so I've started looking at some real paper sculpture in order to get some ideas for both the style of character design and also for how to get this effect working in 3D.
The two artists shown have very different approachs. ....
Bert Simons uses photography to create eerily realistic heads from paper. This is almost the opposite of what I want to do: he's making paper look like skin where I'm aiming to make skin look like paper.
His approach is interesting though: it has parallels with CG modelling in that he's used connected 2D polygons to create a 3D shape. If I think carefully about where 'seams' would occur perhaps I can use a more stylised version of this technique when creating Margarita
Sher Christopher  takes a totally different approach. Her lovely characters are very  stylised, and the characteristics of paper as a material have a huge  influence on the structure and appearance of her sculptures. I'm very  keen to avoid either of my characters looking like toys so I'd steer  away from anything so schematic but the particular way that Sher uses  her material has really got me thinking






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