Here are some initial sketches for the character Margarita.
I think the next step is to figure out exactly how her paper texture is going to work. The key thing to explore is whether she is modeled in quite a smooth way and then has the paper texture applied - or whether the modeling reflects the material more, with crinkles, hard folds etc.
Maybe I'll try building a maquette from paper to see what would be physically possible and then apply those results to the CG model.
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