An update on lighting, rendering and compositing . . . here are some stills from my comps:
Showing posts with label Comping. Show all posts
Showing posts with label Comping. Show all posts
Friday, 10 August 2012
Wednesday, 1 August 2012
Comping: sample Nuke script
Now that I've finally fixed my rendering problems and have some frames to play with I'm LOVING using Nuke.
With less than two weeks to learn Nuke from scratch and comp my shots I've (obviously) barely scratched the surface, but it's clearly a genius software (and whoever thought of the tab function deserves a knighthood, or at least a pint).
Really all I've had time for in Nuke is to realise how much functionality there is which I'm not going to get my head around in time for my masters hand-in ;) but below is a sample script from one of my shots which has the basics (grades, colour correction, depth, DoF, motion blur etc) plus a few dust particles, god rays and a contour line overlay for good measure.
With less than two weeks to learn Nuke from scratch and comp my shots I've (obviously) barely scratched the surface, but it's clearly a genius software (and whoever thought of the tab function deserves a knighthood, or at least a pint).
Really all I've had time for in Nuke is to realise how much functionality there is which I'm not going to get my head around in time for my masters hand-in ;) but below is a sample script from one of my shots which has the basics (grades, colour correction, depth, DoF, motion blur etc) plus a few dust particles, god rays and a contour line overlay for good measure.
Friday, 13 July 2012
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