Tuesday, 22 November 2011

Character Design: Comparison

I need to make sure that my two characters work OK together - here's an image showing the two character designs side by side. I enlarged the man's head slightly to tie them together better so I'll need to implement that in the model.


Character Design: Boy

Weerawat Mungkung has really kindly helped me finalise the character design for my small boy character. Thanks Weerawat, I love your designs!


Saturday, 29 October 2011

Small Boy - Character Designs

Some sketches for the design of my second character - a small boy. Inspired by work by artists like Seymour, Hammo & Jamie Hewlett.


Wednesday, 19 October 2011

Tuesday, 11 October 2011

z-brush tips

Just got some z-brush questions answered by the very talented Mr Sergio Caires:

q) How do you import a the set of objs that make up a character into z-brush?
a) Import one of the objs (doesn't matter which) then import the rest and add them as subtools. Finally, save the lot as a z-tool

q) Do I need to UV in maya before sculpting in z-brush?
a) No: you can do your z-brush work, export the basic level geometry, then UV it, and when you bring it back into z-brush the higher division sculpting detail will be retained

More hair modelling

I've been playing around in z-brush to try to get the hair as I want it. It's been slow progress but I've learnt a lot about various brushes in the process. These shapes were made using displace then slide then (most importantly) polish. Not perfect, but definitely getting closer:




Tuesday, 4 October 2011

Wednesday, 28 September 2011

Stylised hair

This is fractionally closer to what I'm aiming for but only when the model's not smoothed - time for another test.


Tuesday, 27 September 2011

Hair Test

A first tryout of the snake hook tool in zbrush to sculpt stylised hair. Not really what I'm aiming for! Time to try a different approach.



Monday, 26 September 2011

Duplicate Special!

Just figured out a really useful option in maya :)

I'd got used to using the sculpting symetry function in zbrush whereby any changes I make get applied to both sides of the model.

So in maya I found the "duplicate special" option in the edit menu and hey presto my changes get applied symmetrically. Hooray!