Just got some z-brush questions answered by the very talented Mr Sergio Caires:
q) How do you import a the set of objs that make up a character into z-brush?
a) Import one of the objs (doesn't matter which) then import the rest and add them as subtools. Finally, save the lot as a z-tool
q) Do I need to UV in maya before sculpting in z-brush?
a) No: you can do your z-brush work, export the basic level geometry, then UV it, and when you bring it back into z-brush the higher division sculpting detail will be retained
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