Just figured out a really useful option in maya :)
I'd got used to using the sculpting symetry function in zbrush whereby any changes I make get applied to both sides of the model.
So in maya I found the "duplicate special" option in the edit menu and hey presto my changes get applied symmetrically. Hooray!
Hi Lucy, I hope your project is going well so far!
ReplyDeleteOver the next few weeks, I'm going to be involved in teaching Maya modeling to this year's new students. Wasn't sure if you would be attending these classes or not, but if I see you there, I can always try to pass on some advice (things like Duplicate Special!).