Tuesday 12 July 2011

Modelling: Writer

Having made a start on the head in ZBrush I then decided to get working on the body. I was lucky to be able to adapt existing assets for the shirt and tie, but approached the trousers and jacket from scratch (more on the jacket later!)

Below are a couple of images showing where the modelling is up to.

There's still quite a lot to do in maya (create hair as separate object, add thickness to edge of jacket, mirror jacket and trousers, add pencil detail to hands etc etc.)

Once that is done I intend to UV the assets and then take them into ZBrush to sculpt some of the creases and other details, and also to generate further detail with displacement & normal maps.




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