Tuesday 12 July 2011

Modelling: Writer

I've been using my placement at Axis Animation to learn some new software for modelling. The pipeline I intend to use is ZBrush and Maya for modelling (going between the two applications as appropriate) and then using the higher subdivision levels in ZBrush to create normal and displacement maps.

As a first step I took a universal "head basemesh" available at the studio and sculpted it in ZBrush to get a better likeness of my characters - see screengrabs below for my progress:




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