Wednesday 28 September 2011

Stylised hair

This is fractionally closer to what I'm aiming for but only when the model's not smoothed - time for another test.


Tuesday 27 September 2011

Hair Test

A first tryout of the snake hook tool in zbrush to sculpt stylised hair. Not really what I'm aiming for! Time to try a different approach.



Monday 26 September 2011

Duplicate Special!

Just figured out a really useful option in maya :)

I'd got used to using the sculpting symetry function in zbrush whereby any changes I make get applied to both sides of the model.

So in maya I found the "duplicate special" option in the edit menu and hey presto my changes get applied symmetrically. Hooray!