This is fractionally closer to what I'm aiming for but only when the model's not smoothed - time for another test.
Wednesday 28 September 2011
Tuesday 27 September 2011
Hair Test
A first tryout of the snake hook tool in zbrush to sculpt stylised hair. Not really what I'm aiming for! Time to try a different approach.
Monday 26 September 2011
Duplicate Special!
Just figured out a really useful option in maya :)
I'd got used to using the sculpting symetry function in zbrush whereby any changes I make get applied to both sides of the model.
So in maya I found the "duplicate special" option in the edit menu and hey presto my changes get applied symmetrically. Hooray!
I'd got used to using the sculpting symetry function in zbrush whereby any changes I make get applied to both sides of the model.
So in maya I found the "duplicate special" option in the edit menu and hey presto my changes get applied symmetrically. Hooray!
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