The only thing that everyone seems to agree on is that it's a very dull job :) but I've combined the advice from a couple of blogs and forum threads to come up with a workflow that's working OK for me at the moment and seems reasonably efficient . . . .
- run an auto-uv to get a bunch of flat uv's
- select all uv's, split uv edges
- select the edges where you want the seam to be, then shift-drag over the whole mesh to invert your selection
- run 'move and sew' to re-attach all your uv's, apart from your seams
- run unfold with the following settings:
- Weight Solver towards: 0.45 to 0.7
- Optimize to Original:0.25 to 0.5
- Pin UV Border: Off
- Pin UVs: Off
- Unfold Constraints: None
- Maximum Iterations: 5000
- Stopping Threshold: 0.0010
- Rescale: Off
- Keep History: Off/on
Check out the following sites for the original sources for these tips:
http://www.tokeru.com/t/bin/view/Maya/MayaModelling
http://arcan3artist.blogspot.co.uk/2008/02/well-maya.html
No comments:
Post a Comment