Sunday, 22 April 2012

Maya UVing workflow

I've spent a lot of time on various forums recently looking at ways to reduce the pain of UVing.

The only thing that everyone seems to agree on is that it's a very dull job :) but I've combined the advice from a couple of blogs and forum threads to come up with a workflow that's working OK for me at the moment and seems reasonably efficient . . . .

  • run an auto-uv to get a bunch of flat uv's
  • select all uv's, split uv edges
  • select the edges where you want the seam to be, then shift-drag over the whole mesh to invert your selection
  • run 'move and sew' to re-attach all your uv's, apart from your seams
  • run unfold with the following settings:
    • Weight Solver towards: 0.45 to 0.7 
    • Optimize to Original:0.25 to 0.5 
    • Pin UV Border: Off 
    • Pin UVs: Off 
    • Unfold Constraints: None 
    • Maximum Iterations: 5000 
    • Stopping Threshold: 0.0010 
    • Rescale: Off 
    • Keep History: Off/on

Check out the following sites for the original sources for these tips:
http://www.tokeru.com/t/bin/view/Maya/MayaModelling
http://arcan3artist.blogspot.co.uk/2008/02/well-maya.html

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