Some sketches for the design of my second character - a small boy. Inspired by work by artists like Seymour, Hammo & Jamie Hewlett.
Saturday, 29 October 2011
Wednesday, 19 October 2011
Tuesday, 11 October 2011
z-brush tips
Just got some z-brush questions answered by the very talented Mr Sergio Caires:
q) How do you import a the set of objs that make up a character into z-brush?
a) Import one of the objs (doesn't matter which) then import the rest and add them as subtools. Finally, save the lot as a z-tool
q) Do I need to UV in maya before sculpting in z-brush?
a) No: you can do your z-brush work, export the basic level geometry, then UV it, and when you bring it back into z-brush the higher division sculpting detail will be retained
q) How do you import a the set of objs that make up a character into z-brush?
a) Import one of the objs (doesn't matter which) then import the rest and add them as subtools. Finally, save the lot as a z-tool
q) Do I need to UV in maya before sculpting in z-brush?
a) No: you can do your z-brush work, export the basic level geometry, then UV it, and when you bring it back into z-brush the higher division sculpting detail will be retained
More hair modelling
I've been playing around in z-brush to try to get the hair as I want it. It's been slow progress but I've learnt a lot about various brushes in the process. These shapes were made using displace then slide then (most importantly) polish. Not perfect, but definitely getting closer:
Tuesday, 4 October 2011
Subscribe to:
Posts (Atom)