Here's a quick preview of the blendshapes that I've made for my rig. By combining two or more in animation I can get a pretty good range and variety of expression :)
Friday 25 May 2012
Tuesday 22 May 2012
Monday 21 May 2012
Animation: video ref
Brian and Rudy very kindly helped me to shot some reference footage as an anim guide - here are some of the shots:
Friday 11 May 2012
Environment Design: perfect reference
Thanks to Garry (http://garrywhittonanimator.wordpress.com/) I now have some perfect ref for my environments.
He was walking through Edinburgh, saw these in a gallery window and immediately thought of my project, and he's right - they're exactly the look that I'm going for. Thanks Garry! :D
The gallery is the Red Door Gallery (it's a lovely place, make sure you pop in if you're ever in Edinburgh) and the artist is the very talented Mr David Fleck: http://fleck-tesseract.tumblr.com/
He was walking through Edinburgh, saw these in a gallery window and immediately thought of my project, and he's right - they're exactly the look that I'm going for. Thanks Garry! :D
The gallery is the Red Door Gallery (it's a lovely place, make sure you pop in if you're ever in Edinburgh) and the artist is the very talented Mr David Fleck: http://fleck-tesseract.tumblr.com/
Wednesday 9 May 2012
Mia_x layered shaders
I've just mastered layered shaders using mia_x materials. Tons of forum posts said it wasn't possible then I found this genius tutorial:
http://www.youtube.com/watch?v=4uRx3ID5oMY
(NB remember to check the 'alpha is luminance' box on the texture that you're using as an alpha - for some reason that's the step I always forget to do)
I'm loath to share this image as there's SO much work still to do to get it to look right, but using layered shaders enabled me to get a wood shader onto the hands and a separate graphite shader onto the 'nails'.
http://www.youtube.com/watch?v=4uRx3ID5oMY
(NB remember to check the 'alpha is luminance' box on the texture that you're using as an alpha - for some reason that's the step I always forget to do)
I'm loath to share this image as there's SO much work still to do to get it to look right, but using layered shaders enabled me to get a wood shader onto the hands and a separate graphite shader onto the 'nails'.
Monday 7 May 2012
Wood Texture Tutorial
This tutorial has been an invaluable starting point in trying to get a wood texture working for my main character::)
http://www.pixelophy.com/?p=105
Saturday 5 May 2012
Look Development: Contour Rendering
I'm hoping to create a 'drawn' look for my environments by combining contour renders with illustrative textures. Here's my first attempt at rendering contours - it needs a lot of tweaking but. having done this quick test, I'm now confident that it's going to work eventually :)
Friday 4 May 2012
Rigging: blend shape sketches
Brian Lindsay (http://www.yodasportrait.blogspot.co.uk/) very kindly did me some sketches as reference for modelling blend shapes - thanks Brian!
Wednesday 2 May 2012
Subscribe to:
Posts (Atom)